![]() It’s a dark time for those that love bright yellow armour when it comes to tournament play, but it’s not the end of the world if you’re just looking to compete in a more casual environment – again, they’re still Space Marines. Imperial Fists are Space Marines, so they’re fine, but with the gigantic nerf dropped on their Doctrine in the 9th edition Codex: Space Marines, and a supplement that’s always been a bit weaker than the others besides that one overpowered trick it could pull off with Specialist Detachments (also gone), there’s basically no reason to ever pick them over and above any other flavour of Marines for competitive purposes. With the 9th edition Codex: Space Marines, the Imperial Fists took an additional hit with the 9th edition errata to their Chapter Doctrine, effectively gutting much of their early shooting prowess and pushing the faction to the bottom of the list for Space Marine chapters competitively. The Imperial Fists saw a bit of a resurgence with the release of the second Codex: Space Marines of 8th edition, combining strong firepower with the ability to stay in Devastator Doctrine all game to act as devastating glass cannons, though they were overshadowed by the more resilient Iron Hands for much of their run and suffered more severely when combat doctrines were nerfed. ![]() ![]() They’ve never had amazing rules by any stretch, typically focusing on their renowned skill with bolters and their ability to win protracted siege battles, the former of which is OK and the latter of which doesn’t really matter in 40k’s slightly-bigger-than-skirmish environment where fortifications are often completely absent. The Imperial Fists are the stalwart defenders of Terra, known for wearing yellow power armor and being really uptight.
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